Sun spells wizard101

Wizard101 is what you want! Magic plays a huge part in the online MMO world of Wizard101. The magic of Fire, Ice, and Storm comes from ancient Titans that ruled the world in the Days Before. The magic of Myth, Life, and Death come from the power of the mind, body, and spirit of the Wizard casting them. The magic of Balance combines all of them.

Sun spells wizard101. You get those from NPCs in the Zocalo. If I remember correctly, the star spells become available via quest at level 84, the sun spells become available via quest at level 86, and the moon spells become available via quest at level 88. You'll have to talk to the NPCs there to get those quests, defeat a boss or two, and activate the obelisks in ...

Wizard101: Level 66 Zafaria Sun School spell quest for (Colossal + Extraordinary) . I'm covering the quests "Bungle in the Jungle" and "Midnight Sun". Your g...

Mutation spells are a big part of Sun Magic, such as this Mutate Kraken into Inferno Kraken! Cloak Spell Cloak has returned in a big way! Some of you may recall …Rank: Defender. Joined: Mar 24, 2009. Posts: 131. Feb 08, 2011. Re: What does the Sun Spell, Cloak Do? Cloak is used in the way of enchanting.. you simply pick Cloak, then pick a charm like Fireblade and it will be enchanted. When you cast this, instead of looking like a Fireblade, it will have a question mark on it.Best Ice pets. 1. Frosty Eye. This pet gives an ice blade card, a blizzard card (100% accuracy) and a stun AOE (area of effect) card. Ice blade is useful since ice gets their blade at level 38. Blizzard is also useful as an AOE, and it’s 100% accuracy so no fizzling. 2. Archmastery as a stat controls the rate at which your “Power Orb” fills, which will in turn convert power pips into school pips. The stat is functionally similar to Shadow pip rating. The higher your Archmastery stat is, the faster your Power Orb will fill up. Whenever your Power Orb fills up, one power pip is converted into a school pip.You get Colossal from the Sun School Trainer in the Drum Jungle. But first you must repair and activate the Sun School Obelisk. You get a quest from Koko Smokesign called "Midnight Sun" to do this. This link gives details on "Midnight Sun":Sun Serpent after nerf: 615-715 + 245 to all. The new Sun Serpent is completely useless and not worth doing the quest anymore because Fire Dragon and other spells are just better choices for hitting. Sun Serpent buff idea: 800-900 + 245 to all. This gives a little over 1000 damage at the low point and a little over 1100 damage at the high point ...Re: Best Celestial School? (Star, Moon, or Sun) Sun school is seen as the best to train into for the strength line of spells (giant,colossal,gargantuan) people generally skip over the accuracy since tc accuracy is so easy to find. Also sun modifiers are the only spell enhancers that cant be directly effected by a spell.Spells at Level 1. After the Tutorial, every Wizard starts the game with: 1) the Level 1 Spell of their School. 2) a wand which gives 5 Item Cards in the Wizard's School that do 45 damage each. (until 2011 these wands gave Item Cards of the 6 first level spells from each of the other Schools) Training Spells.

I accidentally left out that you need to have the quest Astral Weeks done as well. If you can't do the quest with all the things in the video already done th...Magic Schools. Each new Wizard will choose their Primary School of focus when they create their character. You can learn all the spells in that school for free, either training at your Professor, or through quests. You will receive one training point every 4 levels till 20. This means you will receive them at level 4, 8, 12, 16 and 20.H O P E Y O U E N J O Y E DLINKS:Twitch: https://www.twitch.tv/kaiser_noahSpells at Level 1. After the Tutorial, every Wizard starts the game with: 1) the Level 1 Spell of their School. 2) a wand which gives 5 Item Cards in the Wizard's School that do 45 damage each. (until 2011 these wands gave Item Cards of the 6 first level spells from each of the other Schools) Training Spells.Sun school mutate spells. Hello, this is my first post so pardon me if things arent the way they should be. anyways, i just started another wizard, and i'm about to finish dragonspyre. knowing that celestia is the next world, along with a ton of astral spells, i was mainly focused on the sun school.You can find him and his brothers in many places throughout the Spiral. Some spells have a larger range than other spells. For example, the Warming Rays spell will only satisfy one plant’s need for a sun for a small amount of energy, while the Brilliant Beams spell provides a large area sun for a greater amount of energy.May 13, 2021 · Wizard101: Level 86 Azteca Sun School spell quest for the sun enchanted spells (Sharpened Blade/Potent Trap/Primordial). I'm covering the quest "Turn Up the ... Nov 21, 2010 · I've compiled a list of all the Sun, Moon and Star spells you can learn, who to learn it from and what level is required to use it. Sorry, no pics. Scroll down to the bottom for links. Solar Spell List Enchantments Cloak - 0 pips Effect: Cloak a Ward or Charm Location: Diego the Duelmaster, Unicorn Way, PvP Veteran Strong - 0 pips

Nov 27, 2022 · Archmastery as a stat controls the rate at which your “Power Orb” fills, which will in turn convert power pips into school pips. The stat is functionally similar to Shadow pip rating. The higher your Archmastery stat is, the faster your Power Orb will fill up. Whenever your Power Orb fills up, one power pip is converted into a school pip. Spelling is the magic connector between letters and their sounds, placing learners on the road to literacy. Strong spelling skills help build a solid foundation for reading and communication, which are important for growing minds to master.Incompatible Spells. There are a few spells that had the potential of being used with Aegis and Indemnity but unfortunately didn’t make the cut! These are spells such as single/mass prisms, dispels, global spells and stun shields. Some uses in PvE. Both spells can be used to counter a lot of bosses and their annoying cheats.Sun and star spells are very useful, but the only problem is they can only be used in limited amounts at the same time. This means if you get multiple aura spells, you can only use one, and you might ignore the other ones you have. Or with sun spells, you can only enchant a spell once, so you have to decide which enchantment you'll need most.Best Ice pets. 1. Frosty Eye. This pet gives an ice blade card, a blizzard card (100% accuracy) and a stun AOE (area of effect) card. Ice blade is useful since ice gets their blade at level 38. Blizzard is also useful as an AOE, and it’s 100% accuracy so no fizzling. 2.For many of us, Halloween is the most wonderful time of the year. Whether you dress up in a spooky costume, embark on a trick-or-treating adventure, throw on some horror movies, or head out to a party, there’s no one way to celebrate.

Fjordur supply drops.

If you have learned all the spells up to this point, you can pat yourself on the back. You are now a Master of Shapes! Shift Spells. Now we move onto Khrysalis! Khrysalis introduced Wizard101 to a new type of moon magic known as Shifts. These spells work differently than polymorphs. Polymorphs last for six rounds and allow you to pick from a deck.Azteca Sun Spells Overview. The world of Azteca brought with it lots of new magic to uncover. Amongst this magic, we have 3 very powerful Sun school enchantment spells – Sharpened Blade, Potent Trap and Primordial.Jul 11, 2012 · The one in the Celestia common area only teaches the lowest level sun spells. To learn higher level sun spells you must find the more advanced trainers. The wizard101central wiki has a good article: The top 25 highest damage spells in Wizard101. Scion of storm – 2550. Scion of fire – 2400. Scion of myth – 2300. Scion of balance – 2250. Scion of ice – 2200. Scion of death – 1950. Heck hound – 1820. Storm owl – 1575.Azteca Sun School Quest Guide. Everything you need to know to train the Azteca Sun School Spells in Wizard101. Sharpened Blade, Potent Trap and Primordial are fabulous spells to add to your PvP deck! These Sun spells boost up your blades, traps and heals. Author: Heather Shadowslinger Read More. Joined: Jan 05, 2014. Posts: 300. Jul 23, 2015. Re: Zafaria Astral Spells. Many people overlook the sun and moon school trainers in Stormriven. The spells they teach aren't particularly useful, but you can hunt them down if you want. These trainers are humanoid NPCs rather than the usual mechanical looking astral trainers.

Checking your spelling online can be easy, especially if you have access to the best available tools. There’s many options to choose from, including some services that also offer additional grammar checks to ensure your writing is the best ...Feb 26, 2023 · Click here to make a free account to edit the wiki and use the forums at Wizard101 Central! Pardon our dust. We're still cleaning up! ... Spell:Ra (Sun) From ... Wizard101. Star School. “Your path is illuminated by the light Yet darkness lets the stars shine bright.” ~J.L.W. Brooks. Star Magic is similar to Sun Magic -- after all the sun itself is a star -- but where Sun Magic enhances individual spells, Star Magic enhances the Wizard. Wizards that choose to learn the supplementary school of Star ... Dec 3, 2011 · Moon spells are triple effect spells that focus on Death, Ice and Myth spells. This spell would be free to Death, Ice, and Myth. Moon Shield -50% damage,0 pip. Moon Trap +25% damage, 1 pip. Moonblade +35% damage, 1 pip. Balanceblade from Font of Strength (which casts as a Sun School Spell) is a 50% buff. Here is Wizard101 shadow spells full list and how to get them, Explaining how they work, what quests do you need to do and when you get them, actually there are 8 shadow spells 7 of them are trainable with training points and you get the other 1 spells from Quests… Shadow spells wizard101 full list. Shadow spells from Sofia DarkSideJul 20, 2016 · After 44 levels of waiting, we finally get another damage enchant. It adds 300 damage to one damage spell. This is a must have for any level 110+ for either PvE or PvP. While a +25 added damage is smaller compared to the damage gap of the other lower level enchants it is still quite worth the training point. Oct 18, 2009 · Re: Best Celestial School? (Star, Moon, or Sun) Sun school is seen as the best to train into for the strength line of spells (giant,colossal,gargantuan) people generally skip over the accuracy since tc accuracy is so easy to find. Also sun modifiers are the only spell enhancers that cant be directly effected by a spell. Avalon magic is ok, and when you restore the three monoliths of Sun, Moon and Star; the 3 Sun spells are incredible. Sharpened Blade allows you to add +10 to any blade you use (whether from Niles or your natural one), Potent Trap allows you to make your +30 trap +40, and Primordial allows +100 to any health spell (Fairy for Storm 400 +100 …Enchantment spells are used to help you with a variety of gardening tasks. We’ll walk you through the wizard101 gardening spells step-by-step so that you can master them. There are over 45 spells in Wizard101 that you can learn. These spells, in addition to the sun, rain, pollination, magic, and music, will help the plants in their daily lives.Wizard101: Level 66 Zafaria Sun School spell quest for (Colossal + Extraordinary) . I'm covering the quests "Bungle in the Jungle" and "Midnight Sun". Your g...

Jun 24, 2020 · You can find him and his brothers in many places throughout the Spiral. Some spells have a larger range than other spells. For example, the Warming Rays spell will only satisfy one plant’s need for a sun for a small amount of energy, while the Brilliant Beams spell provides a large area sun for a greater amount of energy.

Feb 25, 2009 · For moon and sun, its just like with a normal teacher, meaning you have to train all the spells in order in order to get the higher spell. Also, you don't have to train the accuracy boosting spells to get gargantuan, and also you can train the star spells in any order you want provided your the right level. 75%. Type. /. PvP Level. 88. Description. Deals 785-885 Fire Damage to target and deals 330 Fire Damage to all enemies. Sun Serpent Spell Animation. Quest Spells.Joined: Jan 05, 2014. Posts: 300. Jul 23, 2015. Re: Zafaria Astral Spells. Many people overlook the sun and moon school trainers in Stormriven. The spells they teach aren't particularly useful, but you can hunt them down if you want. These trainers are humanoid NPCs rather than the usual mechanical looking astral trainers.Incompatible Spells. There are a few spells that had the potential of being used with Aegis and Indemnity but unfortunately didn’t make the cut! These are spells such as single/mass prisms, dispels, global spells and stun shields. Some uses in PvE. Both spells can be used to counter a lot of bosses and their annoying cheats.Oct 18, 2009 · Re: Best Celestial School? (Star, Moon, or Sun) Sun school is seen as the best to train into for the strength line of spells (giant,colossal,gargantuan) people generally skip over the accuracy since tc accuracy is so easy to find. Also sun modifiers are the only spell enhancers that cant be directly effected by a spell. Nov 24, 2019 · These are amazing and life saving spells obtained from Azteca’s Sun School Trainer at level 86 upon completing the quest “Turn Up the Sun”. They can be used combined with your regular charms and wards. The end result is an enchanted version of the regular spell that does +10% more. Ok. So my simultaneous algebraic equation skills were a bit rusty, but I finally got it. Here is the formula for evaluating when it becomes advantageous to use sun accuracy spells like extraordinary (or treasure unstoppable) over sun damage spells like colossal while simultaneously using another source of pierce such as TC infallible:Wizard101 Spell Mutations. Spell mutations are another part of Sun School. They work just like all the other enchantment cards (Epic, Extraordinary), except that they also change the school of a specific spell. Below is the complete list of all the trainable and treasure card mutations.

Jessica weaver leaks.

Sadlier connect sign in.

When it comes to choosing a solar company, it can be difficult to know where to start. With so many options available, it can be hard to determine which company is best suited for your needs. Here are some tips on how to choose the right so...Magic Schools. Moon School. The moon school is focused on polymorphing. Polymorph is a new way to play Wizard101 where players can use a spell card to transform the caster into another being and swap out their spell deck! You will not only LOOK like a creature, but you will also gain a whole new set of statistics for accuracy, health, pip ...Sharpened Blade. Sharpened blade is a sun spell that you put on a blade, causing it to be 10% more. If you put sharpened blade on a 40% ice blade, it would now become a 50% ice blade. That is how sharpened blade works. Add sharpened blade to any of your regular school blades and it raises the amount by 10%.Spelling is an essential skill that every individual needs to master. It not only helps in effective communication but also enhances cognitive abilities. However, learning spelling can be a tedious task for many, especially for young learne...Wizard101 sun spells are one of the most important spells in the game, sun spells are all about enchantments, there are 25 sun spells in the …New Utility Spells. Through battle with fearsome foes below Wizard City, you can collect Spellements for two new Utility Spells: Daybreaker and Nightbringer. These Sun School spells allow you enchant a spell to “delay cast” it. Your pips will be consumed on the current round, but the spell itself won't cast til the next round.All Wizard101 Sun Spells Can you name all of the Wizard101 Sun Spells? By Enderman. Follow. Send a Message. See More by this Creator. 7m. Type in answers that appear in a list Type in answers that appear in a list 27 Questions. 18 Plays 18 Plays 18 Plays. Best Score? Go Orange. hide this ad. Comments. Comments-/5-RATEI've compiled a list of all the Sun, Moon and Star spells you can learn, who to learn it from and what level is required to use it. Sorry, no pics. Scroll down to the bottom for links. Solar Spell List Enchantments … ….

Don’t even waste your time on moon spells, they’re useless. In the case of star spells in Celestia, snatch amplify, infallible, and possibly vengeance and fortify. Later down the line in Zafaria you can grab colossal from a side quest to restore a sun obelisk, and possibly berserk from a side quest to restore a star obelisk. When it comes to making the switch to solar energy, it’s important to do your research and find the right company for the job. With so many solar companies out there, it can be difficult to know which one is best suited for your needs.Shadow spells: You could train other shadow spells if you want, they’re fun to have but rarely used. I barely use shrike as is. Balance spells: Since you’re storm, I doubt you’ll ever need to play support to a spirit school, and if you need a reshuffle, someone else can pack it. You could train elemental trap if you want though. Spelling is an essential skill that every individual needs to master. It not only helps in effective communication but also enhances cognitive abilities. However, learning spelling can be a tedious task for many, especially for young learne...This is a request video by Mary the Death Wizard! If you guys want more tutorials feel free to give me feedback! If I missed any info please post down below ...Dec 24, 2009 · However, unlike those prerequisite Sun spells where you just walked up to the trainer to learn said spell, with Colossal you have to earn it.This means doing a quest to repair the Sun Trainer obelisk. Here is the beginning quest title, who you need to talk to and so forth: Quest: Midnight Sun. ~SM~. The spell can be found at the sun trainer in the floating land. Re: Celestia sun spells? Ok. So I was in celestia base camp, trying to get the GanGantuan sun spell. I've been saving one of my training points for this spell, I just turned level 58 a while ago. So, when I go to the sun spell machine, I don't see it. I try to go to other sun spell ...After 44 levels of waiting, we finally get another damage enchant. It adds 300 damage to one damage spell. This is a must have for any level 110+ for either PvE or PvP. While a +25 added damage is smaller compared to the damage gap of the other lower level enchants it is still quite worth the training point. Sun spells wizard101, Feint is definitely a must have, while it will cost quite a few points, it’s one of the best traps in the game and is great for boosting damage. Then elemental blade/trap from Niles the balance tree for stacking. Then you could train ice to tower shield since having a universal shield can be helpful in tougher battles., In today’s digital age, effective communication is more important than ever. Whether you are writing an email, a blog post, or a social media update, the way you convey your message can make all the difference., The Azteca Sun spells are FAB-U-lous additions to PvP decks. They allow you to boost your blades, traps and your heals. Each spell costs one training point at the Sun Obelisk in Three Points. In order to train the Sun spells: Sharpened Blade, Potent Trap and Primordial, you must meet requirements:, I've compiled a list of all the Sun, Moon and Star spells you can learn, who to learn it from and what level is required to use it. Sorry, no pics. Scroll down to the bottom for links. Solar Spell List Enchantments …, 13- Caldera Jinn Spell. LEVEL: 70. Deals 895 fire damage on the target and x2 damage if 4 or more negative wards on the target. PIP COST: 9. TRAINER: Dalia Falmea. TRAINER LOCATION: RAVENWOOD > fire school. , However, unlike those prerequisite Sun spells where you just walked up to the trainer to learn said spell, with Colossal you have to earn it.This means doing a quest to repair the Sun Trainer obelisk. Here is the beginning quest title, who you need to talk to and so forth: Quest: Midnight Sun. ~SM~., Aug 4, 2009 · Rank: Survivor. Joined: Apr 28, 2012. Posts: 45. Nov 07, 2012. Re: where can i find the sun spell gargantuan. it is in the floating land near the starting when you enter go a little ahead you will get to it after you pass by the dog standing there. Likeahbaws. Rank: Explorer. , If you want the full power of the sun school, DON'T use a drain spell. It shouldn't be changed. The way it is now is fair. By splitting it 2/3 and 1/3 it maintains the 50% damage to heal ratio of drain spells. Straight adding 100% to the damage would increase the healing too much. Robobot1747., One of the differences between Sun School enchantments and other in-game enchantments is that cards enchanted with Sun School cards disappear after combat is resolved. Sun School cards cannot be used on Rank 0 spells or Rank X spells. Mutate Spells Mutation spells are a big part of Sun Magic, such as this Mutate Kraken into Inferno Kraken ..., Vengeance to increase the chance for critical heals and attacks. Later you can get school specific boosts you'll probably want. Most of the Astral spells come as treasure cards, so if you aren't sure what to train, try the TC first and see how they work. Get the damage boosts though. You want those for sure., Wizard101. Sun School. “The strength of the Sun will show our inherent capacity for truth and transformation.”. Sun Magic is about power. Power to endure, power to persevere, and power to change. Wizards that choose to learn the supplementary school of Sun magic will charge up their strength and focus their efforts to cast stronger, more ..., You get those from NPCs in the Zocalo. If I remember correctly, the star spells become available via quest at level 84, the sun spells become available via quest at level 86, and the moon spells become available via quest at level 88. You'll have to talk to the NPCs there to get those quests, defeat a boss or two, and activate the obelisks in ..., The Ice Beetle and Leprechaun Spellements are currently not available, though you can see them in the Spellbook. Enjoy the sneak preview! And don't worry, Ice Beetle will have other tiers. These two Spellements will be available in the future! I don't want any tiers, I want to be able to enchant my own spells with gargantuan and colossal., with the updates from wintertusk death can now use gargantuan monstrouse spells like that ect on drain spells. but i was wondering why the spells only add a fraction of the value on their card like gargantuan adds +225 to a regular spell but on wraith scarecrow it adds about 63% or so and i was wondering why ? any faculty of wizard101 plz respond, Effect: Polymorph into a Storm Cat Bandit for 6 turns (2500 Health - Spells: Storm Trap, Storm Blade, Storm Shark, Stormzilla, Cat Scratch (4 pips - 520-580 Storm Damage), Storm Sweep (4 pips - 320 Storm Damage + Storm Trap), Tempest) Location: Moon School Trainer, level 54. Polymorph Ninja Pig - 0 pips., Wizard101. Star School. “Your path is illuminated by the light Yet darkness lets the stars shine bright.” ~J.L.W. Brooks. Star Magic is similar to Sun Magic -- after all the sun itself is a star -- but where Sun Magic enhances individual spells, Star Magic enhances the Wizard. Wizards that choose to learn the supplementary school of Star ..., Ogden Peake will greet you once you arrive in Celestia. He will have 3 quests for you, which you can pick up at levesl 52, 54 and 56. Friendly zebra, Inyanga Whitestripes, from Zafaria will give you 2 training points. The first comes from the questline starting with “Staff of Solomon” and leads to “Mane of Terror”., After 44 levels of waiting, we finally get another damage enchant. It adds 300 damage to one damage spell. This is a must have for any level 110+ for either PvE or PvP. While a +25 added damage is smaller compared to the damage gap of the other lower level enchants it is still quite worth the training point., Wizard101 is what you want! Magic plays a huge part in the online MMO world of Wizard101. The magic of Fire, Ice, and Storm comes from ancient Titans that ruled the world in the Days Before. The magic of Myth, Life, and Death come from the power of the mind, body, and spirit of the Wizard casting them. The magic of Balance combines all of them., Aug 19, 2014 · Sun and star spells are very useful, but the only problem is they can only be used in limited amounts at the same time. This means if you get multiple aura spells, you can only use one, and you might ignore the other ones you have. Or with sun spells, you can only enchant a spell once, so you have to decide which enchantment you'll need most. , The Sun spells that increase accuracy and pierce take away from a spell’s ability to increase the damage output while Cloak is useless. In my opinion, there are no …, The spell can be found at the sun trainer in the floating land. Re: Celestia sun spells? Ok. So I was in celestia base camp, trying to get the GanGantuan sun spell. I've been saving one of my training points for this spell, I just turned level 58 a while ago. So, when I go to the sun spell machine, I don't see it. I try to go to other sun spell ..., Here is Wizard101 shadow spells full list and how to get them, Explaining how they work, what quests do you need to do and when do you get them ... Wizard101 Sun Spells Guide ( Full list ) Low Level PVP Guide. By MR. WIZARD. Wizard101 General Lightbane Drops, Cheats, and Strategies! Wizard101 Headless Horseman: Guide to Acquiring the Spell., Feint is definitely a must have, while it will cost quite a few points, it’s one of the best traps in the game and is great for boosting damage. Then elemental blade/trap from Niles the balance tree for stacking. Then you could train ice to tower shield since having a universal shield can be helpful in tougher battles. , The top 25 highest damage spells in Wizard101. Scion of storm – 2550. Scion of fire – 2400. Scion of myth – 2300. Scion of balance – 2250. Scion of ice – 2200. Scion of death – 1950. Heck hound – 1820. Storm owl – 1575., Every time we update Wizard101, we like to let our players know what changes have been made and what new additions have been given to the game. Update Notes explain those changes and updates. This month …, Most of Wizard101 ice spells are known to be attack and support spells, THERE IS 48 ice SCHOOL SPELLS THAT YOU CAN TRAIN 22 OF THEM WITH TRAINING POINTS, CRAFT 3 OF THEM, GET THE OTHER 22 SPELLS FROM QUESTS AND FARM FOR 4 SPELLs. ... Sun Spells. Gardening Spells. Check also this video about Ice spells from …, Wizard101. Sun School. “The strength of the Sun will show our inherent capacity for truth and transformation.”. Sun Magic is about power. Power to endure, power to persevere, and power to change. Wizards that choose to learn the supplementary school of Sun magic will charge up their strength and focus their efforts to cast stronger, more ..., One of the differences between Sun School enchantments and other in-game enchantments is that cards enchanted with Sun School cards disappear after combat is resolved. Sun School cards cannot be used on Rank 0 spells or Rank X spells. Mutate Spells Mutation spells are a big part of Sun Magic, such as this Mutate Kraken into Inferno Kraken ... , Wizards that choose to learn the supplementary school of Sun magic will charge up their strength and focus their efforts to cast stronger, more accurate main school spells, and even manipulate those spells into …, Entangle dispels your opponent’s life spells, good if you are fighting a life wizard and/or trying to cut off your opponents healing. The downside is it costs you 2 pips to cast. Your opponent can cast any life spell (i.e. a life wand spell) to get rid of entangle, and a pet spritely/unicorn will also get rid of the dispel., In today’s digital age, where communication largely takes place through written words, it is crucial to pay attention to the smallest details in your writing. One of the most fundamental aspects of effective communication is proper spelling..., Wizard101: Level 66 Zafaria Sun School spell quest for (Colossal + Extraordinary) . I'm covering the quests "Bungle in the Jungle" and "Midnight Sun". Your g...