Rs3 sign of the porter

Diamond necklaces are necklaces that players can make by using a gold bar on a furnace with a diamond and a necklace mould. This requires a Crafting level of 56, and provides 90 experience when made. Making this item will result in a profit of 1,484 coins . A player enchanting a diamond necklace. Members can change a diamond necklace into a ...

Rs3 sign of the porter. JOIN MY DISCORD: https://discord.gg/XYGcGtg Subscribe here! - http://bit.ly/1PcuHLFAdditional links below!~~~~~ Previous v...

The modified diviner's headwear is made by using a diviner's headwear on a diviner's headwear add-on.In addition to granting a 1% divination experience bonus, players can receive chronicle fragments from the headwear once per day. The amount received is dependent on how many pieces of the diviner's outfit a player owns. If players have four …

Yes. Very much, I put 500 charges on my gote, and away I go. If you have both porters and stone spirits, both the ores dropped will be banked using only one porter charge. To me, that's the big thing that pushes it over the line into "totally worth it".A dragonstone necklace (formerly known as dragon necklace) is a necklace made by using a gold bar, a dragonstone, and a necklace mould on a furnace. It requires a Crafting level of 72 and provides 105 Crafting experience when made. Making this item will result in a profit of 3,038 coins . The dragonstone necklace can be enchanted into a skills ...The sign of the porter V is a Pocket-slot item, created with level 88 Divination using 60 radiant energy and 1 ruby necklace, or 22 memory shards. This yields 20 Divination experience. It can also be obtained from a Divine Simulacrum II. This item has 25 charges, which allow the player to transport items directly to the bank. This item will transport multiple items, such as 2 ores mined from ... The sign of life is a pocket-slot item that resurrects the player after death if equipped, healing the player 25% of their maximum life points. It can be created with 78 Divination using 100 lustrous energy and 1 diamond ring, or 30 memory shards, yielding 16 Divination experience. It has a 1-hour cooldown, shared with the sign of death, the portent of life, the portent of death, and the ...Sparkling energy is a type of energy associated with the Divination skill. It can be collected from Sparkling wisps, located at the south wall of the Golden Apple Tree, at level 40 of Divination. Each normal harvest gives 5 Divination experience, while the enriched version gives 10. Sparkling memories can be converted to Sparkling energy for 1 experience, …

The sign of the porter IV is a Pocket-slot item, created with level 68 Divination using 45 vibrant energy and 1 emerald necklace, or 16 memory shards. This yields 13.9 Divination …For one a player has to make their own sign of the porters. For two concentrated deposits do collapse and one needs to pay attention to move on. And three it would in no way be a spoonfed trimmed comp due to a small tweek like that. TheCrystalJewels • 8 yr. ago. this will ruin every aspect of the game and its just in the name of laziness.Signs of the porter can be used on the grace of the elves necklace to charge it up to 500 charges, giving the necklace full functionality as a sign of the porter whilst it is worn. This will send your materials straight into the material storage after completing the tutorial. This is particularly useful when excavating at places where no deposits are in close proximity to …Portent of death is an item that resurrects the player after death and gives the player 15% of their base life points. Additionally, if the target is not immune to reflect damage, it removes 15% of the target's base life points, to a maximum of 10,000 damage. The damage type matches the user's weapon. It can be created with 99 Divination using 100 elder energy …Sign of the Porter is a status effect. Status effect info [edit | edit source] Trigger: Equipping a sign of the porter, or grace of the elves with porter charges and porters toggled on: Duration: Until out of charges: Effects: Consumes charges to …The sign of the porter IV is a Pocket -slot item, created with level 68 Divination using 45 vibrant energy and 1 emerald necklace. Alternatively, they can be created using 16 memory shards. This yields 13.9 Divination experience. The item has 20 charges, which allow the player to transport items directly to the bank .A memory strand is an item obtained by training Divination outside Daemonheim. It is used along with various amount of Divination energy to charge engrams, which are unlocked by completing Memorial to Guthix . After completing this Distraction and Diversion for the first time, Orla Fairweather will reward the player with 1,000 memory strands.When I have done it I use signs for the dragonhides and magic notepaper to note the bones, then it allows me to get a lot in one trip, and a BoB as the end to save some notepaper. 1. Rojuro •. 14 February 2017 <3. • 9 yr. ago. I usually go after black dragons, porter the hides, and use magic notepaper on the bones.

RuneScape Status: P2P. RSN: mlskid. Posted February 19, 2014. Seriously you don't need a guide for them. Just take however many super anti-fires you want with the notepaper. Kill the dragons with soulsplit and turm. Bring your best weapons and penance aura and you may need to bring a few prayer pots to stay a while.From the RuneScape Wiki, the wiki for all things RuneScape < Sign of the porterInfernal ashes are a 100% drop from black demons, abyssal demons, tormented demons, nechryael, Kal'gerion demons, Ripper demons, and most demon bosses. They can be scattered for 62.5 Prayer experience, taken to the Ectofuntus for 250 Prayer experience or used at a POH gilded altar with both incense burners lit for 218.7 Prayer experience. Note that if you use demon ashes on the Ectofuntus, you ...If you have an active one equipped and do something it auto banks for, it will bank that automatically, like mining or fishing. If you already have stuff that you want to bank, a sign of the porter won't help you. For the items they work for, it auto sends to bank when the item enters your inventory (fishing fish, mining rocks, picking up hides ...Youtube: https://bit.ly/ManateeGamingYTDiscord: https://bit.ly/ManateeGamingDiscordRS3Twitch: https://bit.ly/ManateeGamingTwitchTwitter: https://bit.ly/RSMan...

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The new necklace; Grace Of The ElvesSign Of The Porterhttps://youtu.be/exEE1u-wHA0It's regarding the upcoming golden cape update. You will first need to unlock the cape to have these boosts applied to your account. Link your account to the Jagex launcher, take part in the cape hunt. Get the cape, get the buff for a month. Idk, I feel like it's not worth the time to take to pluck the things.You will need Divine Energy (primary ingredient) and a necklace (secondary ingredient) If you click on the Energy you will see an option to ‘Weave’. Use this to bind the two appropriate ingredients into a Porter. You will be able to see in your Skill Guide which ingredients to use for your level. Both ingredients can be bought from the GE ...Signs of porters not working properly with mining. I spent about 2 hours mining banite ore yesterday, with banite stone spirits, perfect mining juju, and signs of porters. I used 12 signs of porters IV, which with stone spirits should've come out to 240 ores. When I checked my bank, I had only received about 30 ores.Using Sign of the porter IV can mine more than 900 gold ores per hour at level 80 but it would require the use of a Beast of Burden to carry more materials to create porters (cannot hold porters itself). It is not recommended however as the cost per charge of the sign is usually higher than the cost of ores.JOIN MY DISCORD: https://discord.gg/XYGcGtg Subscribe here! - http://bit.ly/1PcuHLFAdditional links below!~~~~~ Previous v...

The sign of the porter VI is a Pocket-slot item, created with level 99 Divination using 80 incandescent energy and 1 diamond necklace, or 30 memory shards. This yields 24 …Portents and Signs: Portents and signs are Divination-created items that provide various effects, such as automatic healing or item collection. Some notable examples include: Portent of Restoration: Automatically heals you when your health falls below a certain threshold. Sign of the Porter: Teleports collected resources directly to your bank.Lackawanna Blues (2005), a film based on the life story of Ruben Santiago Jr., is a moving depiction of an unlikely family. The supporting cast elevates the story even further, especially Ricky (Adina Porter), one of cinema’s most vital Bla...Auto-equip sign of the porter Basically once your equipped sign of the porter runs out, your character automatically equips another one from your inventory and activates it. This would be toggled in the settings (miscellaneous tab-->skilling options). It won't automatically equip unless your current one runs out.Fast, I fade away. Slow, I suffocate. I'm cold and bro. •. Also don't forget make only Sign of the porter IV specifically. They cost 16 shards and has 20 charges, while Sign of the porter VI costs 30 shards and has 30 charges. 34. Jeroenm20. Maxed.So using the signs really goes along with my play style right now, but I'm looking for ways to generate either a lot of xp/hr to go for some 120 or to generate a lot of passive cash. It seems like any method is just a few hundred thousand gold per hour though, which is a little disappointing.The sign of the porter II is a Pocket-slot item, created with level 28 Divination using 35 bright energy and 1 sapphire necklace, yielding 5.9 Divination experience. This item has 10 charges, which allow the player to transport items directly to the bank. The sign of the porter II will only work when receiving the items in the list below. It does not always work on these items, such as grimy ... Trigger. Equipping a sign of the porter, or grace of the elves with porter charges and porters toggled on. Duration. Until out of charges. Effects. Consumes charges to bank specific items as they are gathered. Categories: Status effects. Status effects that are displayed on the player's bar.

Memory shards are a possible reward from the Memorial to Guthix distraction and diversion, or the Hall of Memories. They may be obtained from pickpocketing, checking hunter traps, or planting seeds, if the relevant passive perk (for each method) is active. In the Hall of Memories, they can be obtained while harvesting memories, when the buff from getting …

Grace of the elves. Reduces drain rate of some Seren prayers, allows you to find rare items when using gathering skills and can store up to 500 sign of the porter charges.Luminous energy is a type of energy associated with the Divination skill. It can be collected from Luminous wisps, located south of Sophanem, at level 90 Divination. Each harvest of a Luminous wisp yields 22 Divination experience if an Enriched luminous memory is harvested, and 11 Divination experience otherwise. Luminous memories can be …Activate premier artifact and 50% of the ashes will be banked as well. Unfortunately if you can grind ashes you can't quickly drop them on the action bar anymore - but it can save on notepapers. Or if you don't have any notepaper you can keep dropping the ashes and picking them back up and the porter effect has a chance of proccing each time.I use them for Elder Logs. Probably not the best use of them but it's good $$ making at this point. I'm sorry, but that's probably one of the worst uses for them. You have to teleport around anyways between the trees, it'd literally take like 1 minute/hour to bank the logs, that's like -3 logs/hour.Divination/Sign of the porter. This is a static calculator. It does not take user inputs, but it does use changing prices from the Grand Exchange Market Watch. If prices appear to be outdated, purge the page by clicking here. The tables below calculates how much profit you make by teleporting items to the bank with a Sign of the porter by ...Honestly you can do most hotspots without porters, it just requires more activity from you. The only spots you kinda need porters are Stormguard 95, and the Goldrune, White Oak and Orthenglass caches. That's just until you can get the Div Relic. Overall, it's more annoying but doable if you're smart with your teleports.The sign of the porter III is a Pocket -slot item, created with level 48 Divination using 40 sparkling energy and 1 emerald necklace, yielding 9.9 Divination experience. This item …The modified diviner's headwear is made by using a diviner's headwear on a diviner's headwear add-on. In addition to granting a 1% divination experience bonus, players can receive chronicle fragments from the headwear once per day. The amount received is dependent on how many pieces of the diviner's outfit a player owns. If players have four or more pieces of the set, they receive three per ...

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Sign Of porter can be created with level 68 divination and it banks up to 20 items before it depletes. I decided to test it out today while cutting some mag...A memory strand is an item obtained by training Divination outside Daemonheim.It is used along with various amount of Divination energy to charge engrams, which are unlocked by completing Memorial to Guthix.. After completing this Distraction and Diversion for the first time, Orla Fairweather will reward the player with 1,000 memory strands. Another three …The sign of the porter IV is a Pocket-slot item, created with level 68 Divination using 45 vibrant energy and 1 emerald necklace, or 16 memory shards. This yields 13.9 Divination experience. The item has 20 charges, which allow the player to transport items directly to the bank. Signs of the porter do not work on all listed items, such as grimy herbs dropped by monsters, despite working on the ...Portent of death is an item that resurrects the player after death and gives the player 15% of their base life points. Additionally, if the target is not immune to reflect damage, it removes 15% of the target's base life points, to a maximum of 10,000 damage. The damage type matches the user's weapon. It can be created with 99 Divination using 100 elder energy and 1 diamond ring or using 35 ...69.5. The sign of the porter II is a Pocket-slot item, created with level 28 Divination using 35 bright energy and 1 sapphire necklace, yielding 5.9 Divination experience. This item has 10 charges, which allow the player to transport items directly to the bank.The divine impling is an impling located throughout Gielinor requiring 79 Hunter to catch. It can give the player divine energy, signs, elder charms or nightmare muspah pouches when caught.. All drops barring portents of life, signs of life, signs of death, nightmare muspah pouches and elder charms are scaled based on your Divination level. One batch of …Infernal ashes are a 100% drop from black demons, abyssal demons, tormented demons, nechryael, Kal'gerion demons, Ripper demons, and most demon bosses. They can be scattered for 62.5 Prayer experience, taken to the Ectofuntus for 250 Prayer experience or used at a POH gilded altar with both incense burners lit for 218.7 Prayer experience. Note that if you use demon ashes on the Ectofuntus, you ...The emerald necklace is made by using a gold bar on a furnace with a cut emerald and a necklace mould in your inventory (or tool belt). This requires a Crafting level of 29 and provides 60 experience. Making this item will result in a profit of 1,491 coins.The tables below calculates how much profit you make by teleporting items to the bank with a Sign of the porter by taking the cost of making the sign into account.I'm passing the time training Arch by watching Maikeru's Twitch stream, and it looks like he has a Sign of Porter with 300+ charges. Is there a way to combine these? The Teleportation Compactor doesn't apply to these bad boys. This thread is archived. New comments cannot be posted and votes cannot be cast. Vibrant energy is a type of energy associated with the Divination skill. It can be collected from Vibrant wisps, located in the south Feldip Hills (directly north of the Warforge Dig Site), at level 60 Divination.&#160;Each normal harvest gives 7 Divination experience, while the enriched version gives 14 experience. Vibrant memories can be converted to Vibrant energy for 1 experience, with the ... A dragonstone necklace (formerly known as dragon necklace) is a necklace made by using a gold bar, a dragonstone, and a necklace mould on a furnace. It requires a Crafting level of 72 and provides 105 Crafting experience when made. Making this item will result in a profit of 3,038 coins . The dragonstone necklace can be enchanted into a skills ... ….

Diamond necklaces are necklaces that players can make by using a gold bar on a furnace with a diamond and a necklace mould. This requires a Crafting level of 56, and provides 90 experience when made. Making this item will result in a profit of 1,484 coins . A player enchanting a diamond necklace. Members can change a diamond necklace into a ...Sign of the porter: New and partially-used signs of the porter can be used on the necklace to charge it up to 500 charges, giving the necklace full functionality as a sign of the porter whilst it is worn. This means that most items obtained with gathering skills will be automatically teleported to the player's bank.Sign of the Porter VII. Those of you who reach the lofty heights of 99 Divination will gain the ability to craft Sign of the Porter VII, which will provide even more Bank-teleporting goodness for your gathering arsenal. This seventh-grade version holds 50 charges and requires 120 Incandescent Energy to craft. "But what about Sign of the Porter VI?"Signs of the porter are pocket slot items craftable with the Divination skill, which automatically teleport collected items to your bank. Every time an item is teleported to the bank, one charge is used on the active sign. A sign will disappear when its charges have expired.Using Sign of the porter IV can mine more than 900 gold ores per hour at level 80 but it would require the use of a Beast of Burden to carry more materials to create porters (cannot hold porters itself). It is not recommended however as the cost per charge of the sign is usually higher than the cost of ores.The embodiment of the sleeping horrors of an elder god. The muspah spine is a common drop from Bladed muspah, Throwing muspah, Force muspah, and Nightmares on Freneskae. It cannot be noted using magic notepaper, though it can be transported by signs of the porter to the bank. Assuming median Grand Exchange prices, making pouches from the spines ...Follow me on twitch https://www.twitch.tv/wazzyFollow me on twitter https://twitter.com/WazzyRSJoin the discord https://discord.gg/9sPTF77Incandescent energy is a type of divine energy gained through the Divination skill. It can be collected from incandescent wisps, located south of the Poison Waste, at level 95 Divination. Each harvest of an incandescent wisp yields 3 incandescent energy. Incandescent memories and enriched incandescent memories may also be converted to incandescent …The sign of the porter III is a Pocket-slot item, created with level 48 Divination using 40 sparkling energy and 1 emerald necklace, yielding 9.9 Divination experience. This item has 15 charges, which allow the player to transport the items listed below directly to the bank. Signs of the porter do not work on all listed items, such as grimy herbs dropped by monsters, despite working on the ... Rs3 sign of the porter, Sign of the porter: New and partially-used signs of the porter can be used on the necklace to charge it up to 500 charges, giving the necklace full functionality as a sign of the porter whilst it is worn. This means that most items obtained with gathering skills will be automatically teleported to the player's bank., Everything which eats porters, or unlocks afk methods. Farm tetras (Arch.) Farm inq. and/or spear tip (Arch.) Farm binding contract mats (Arch.) Train Arch normally. Hunter at Croesus front. Not the fight but the guards. They are a lot of XP which is afk with porters. Mining low level metals / mining masterwork ores., So I get 500 in gote plus another 1,200 or more in inventory. Porters send materials directly to the material storage, but it doesnt work with soils, so you still have to carry the soil box. Feisty-Following-484. Porters + Automatic Soil Screener = 100% 5 minute AFK until you run out of porter charges. I was basically running fully stacked GOTE ..., I’m only 100 arch right now but I feel like from 107 you’ll need at least 7.5k porters. Really depends on if you are going to restore artifacts for xp/save some porters everyday with premier club buff. LordFlyMan • 3 yr. ago. Will probably restore arts till spear tip, and if I get lucky then continue restoring till 118, then nothing but ..., When using the Waterfiend familiar with porters (grace of the elves) the 5% chance to double resource doesnt work. Edit: I went through 300 charges in porters without it proc'ing. Toggled it off and got 2 doubles from it within an inventory. I understand rng can be pretty bad sometimes but, that seems pretty off., Dark animica is a resource that can be obtained through mining dark animica rocks, requiring level 90 Mining, in various places around Gielinor.. Dark animica, along with light animica and rune bars, is required to craft elder rune bars.As players increase their Mining level and use higher tier pickaxes, they are able to mine dark animica faster.. Dark …, Lackawanna Blues (2005), a film based on the life story of Ruben Santiago Jr., is a moving depiction of an unlikely family. The supporting cast elevates the story even further, especially Ricky (Adina Porter), one of cinema’s most vital Bla..., Best way to farm Sign of porters I just got into training arch apparently the amount of porters needed to 120 is insanely huge. Currently sitting at hall of memories and trying to farm memory shards under blessing of recollection, but thought i would ask if there is any more efficient way as HoM is quite slow. Thanks! This thread is archived, Vibrant energy is in demand for creating Sign of the porter IV. It is also useful for those who want the extra Divination experience from converting memories with energy and for creating Divine box traps. 60 Divination is required to harvest vibrant energy, but having level 75 gives the best chances of harvesting enriched vibrant memories and gives 3 energy per …, Sign of the porter: New and partially-used signs of the porter can be used on the necklace to charge it up to 500 charges, giving the necklace full functionality as a sign of the porter whilst it is worn. This means that most items obtained with gathering skills will be automatically teleported to the player's bank., Signs of the porter are pocket slot items craftable with the Divination skill, which automatically teleport collected items to your bank. Every time an item is teleported to the bank, one charge is used on the active sign. When a sign is out of charges, it disappears., Dark animica is a resource that can be obtained through mining dark animica rocks, requiring level 90 Mining, in various places around Gielinor . Dark animica, along with light animica and rune bars, is required to craft elder rune bars. As players increase their Mining level and use higher tier pickaxes, they are able to mine dark animica ..., Sign of the porter: New and partially-used signs of the porter can be used on the necklace to charge it up to 500 charges, giving the necklace full functionality as a sign of the porter whilst it is worn. This means that most items obtained with gathering skills will be automatically teleported to the player's bank., patch 14 January 2019 ():. Players can once again make Alchemical Onyx Necklaces at furnaces.; update 3 December 2018 ():. Added to game. Grace of the Elves is a new non-degradable necklace designed to help you out whilst skilling.. This is made by crafting an alchemical onyx necklace which requires: 91 Crafting, 1 gold bar, and 1 alchemical …, Sign of the Porter VII. Those of you who reach the lofty heights of 99 Divination will gain the ability to craft Sign of the Porter VII, which will provide even more Bank-teleporting goodness for your gathering arsenal. This seventh-grade version holds 50 charges and requires 120 Incandescent Energy to craft., Sign of the Porter VII. Now requires level 99 Divination. Holds 50 charges. Needs 120 Incandescent Energy to be crafted. New Buff. In addition to the changes mentioned, there is also a new buff known as Memory Overflow. This buff is activated when players contribute Chronicle Fragments to a regular energy rift and overload it., Sign of the Porter option: The necklace can be charged with up to 500 sign of the porter charges and allows the necklace to work in the same way as a Sign of the porter to teleport items to your bank. To charge the necklace, use a porter on the necklace and it will charge it (partially used porters will work)., JOIN MY DISCORD: https://discord.gg/XYGcGtg Subscribe here! - http://bit.ly/1PcuHLFAdditional links below!~~~~~ Previous v..., See the top 100 over time from 7 days to 6 months and categorised by price or value., Mod Ryan has asked for feedback on potential changes at ED1/2/3, KK, RotS and Vorago. Leave your ideas here! 183. 225. r/runescape. Join. • 24 days ago., The sign of the porter now gives the correct message when receiving rubies or diamonds from mining ore. patch 22 October 2013 : The interface displaying items for signs of the porter no longer covers up information with the borders. patch 8 October 2013 : Signs of the Porter now send gems gained from mining ore to the bank. , Memory shards are a possible reward from the Memorial to Guthix distraction and diversion, or the Hall of Memories. They may be obtained from pickpocketing, checking hunter traps, or planting seeds, if the relevant passive perk (for each method) is active. In the Hall of Memories, they can be obtained while harvesting memories, when the buff from getting …, The sign of the porter V is a Pocket-slot item, created with level 88 Divination using 60 radiant energy and 1 ruby necklace, or 22 memory shards. This yields 20 Divination experience. It can also be obtained from a Divine Simulacrum II. This item has 25 charges, which allow the player to transport items directly to the bank. This item will transport multiple items, such as 2 ores mined from ..., The sign of the porter III is a Pocket -slot item, created with level 48 Divination using 40 sparkling energy and 1 emerald necklace, yielding 9.9 Divination experience. This item has 15 charges, which allow the player to transport the items listed below directly to the bank . , When I have done it I use signs for the dragonhides and magic notepaper to note the bones, then it allows me to get a lot in one trip, and a BoB as the end to save some notepaper. 1. Rojuro •. 14 February 2017 <3. • 9 yr. ago. I usually go after black dragons, porter the hides, and use magic notepaper on the bones., The sign of the porter I is a Pocket -slot item, created with level 6 Divination using 30 pale energy and 1 sapphire necklace, yielding 1.7 Divination experience. This item has 5 charges (costing 1,847.4 per charge), which allow the player to transport items directly to the bank . Signs of the porter do not work on all listed items, such as ..., Amlodd workers are workers that roam around the Amlodd clan district of Prifddinas. They can be pickpocketed with level 94 Thieving (or 90 Thieving with the use of an Abyssal lurker with Abyssal Lurker scroll (Abyssal Stealth)), continuing the pickpocket action without need for reclicking until you are caught. Each successful pickpocket rewards 140 experience or …, A ruby necklace is made by using a gold bar, a ruby and a necklace mould on a furnace. It requires a Crafting level of 40 and gives 75 experience when made. Making this item will result in a profit of 838 coins . A player enchanting a ruby necklace. The ruby necklace may be enchanted into a Dig Site pendant after learning the enchantment spell ..., Porters are best for places that are difficult to bank from and have high value (since the energy/necks aren't exactly cheap). Addy ores are generally slow enough such that banking isn't a significant factor in time spent, but rather respawns and actual mining. The tree logs you mentioned aren't really valuable and there's a bank nearby anyway., You can just throw the noted ores into the metal bank when you arrive. Because many players (that aren't maxed and decked out in skilling outfits) go straight from mining to smtihing. Additionally, the metal bank is a way to save on bank space, so by going straight to the bank is defeating that purpose., -Signs of the porter can be used on the grace of the elves to charge it up to 500 charges, ... You could pickpocket Amlodd workers to obtain signs of the porter. Hope now you know more about RS3 grace of the elves. Besides, 5% off code "RSYK5" is also offered for Runescape 3 Gold / Osrs gold and all other products., Reduces drain rate of some Seren prayers, allows you to find rare items when using gathering skills and can store up to 500 sign of the porter charges. Current Guide Price 80.8m Today's Change 915.9k + 1%, The Insider Trading Activity of PORTER BIGGS C on Markets Insider. 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