Fiery leopard pathfinder 2e

Train Animal is a level 1 skill feat that allows you to give an animal (or your companion) a new ability. Usually this will be something like Grapple or Trip, something established, but the wording is vague enough that a new type of attack isn't out of the question. There was a discussion a few weeks ago about a druid wanting to teach their ...

Fiery leopard pathfinder 2e. fiery leopard's natural attacks deal 1 fire damage (in addition to the bonus damage dealt to flat-footed targets). This damage increases to 1d4 when the fiery leopard becomes a nimble or savage animal companion. Fiery Pelt ( Creatures that start their ...

Blazing Blade H R S: A scimitar-shaped beam of fiery light springs from your free hand. Blistering Invective H: Light a creature on fire with the sheer viciousness of your words. Blood Duplicate S U: This spell deals you 1 piercing damage as you shape a magical duplicate of the target from your blood; you can't cast this spell if you don't have ...

Sep 15, 2022 · Leopards are large, spotted cats roughly four feet in length, with golden sides, backs and heads, and white undersides. Numerous similar creatures are found in Golarion, including some adapted for environments other than tropical forests, such as jaguars, panthers or black panthers, snow leopards, and cougars. 1 fiery leopard's natural attacks deal 1 fire damage (in addition to the bonus damage dealt to flat-footed targets). This damage increases to 1d4 when the fiery leopard becomes a nimble or savage animal companion. Fiery Pelt ( Creatures that start their ...fiery leopard's natural attacks deal 1 fire damage (in addition to the bonus damage dealt to flat-footed targets). This damage increases to 1d4 when the fiery leopard becomes a nimble or savage animal companion. Fiery Pelt ( Creatures that start their ...Leopards are large, spotted cats roughly four feet in length, with golden sides, backs and heads, and white undersides. Numerous similar creatures are found in Golarion, including some adapted for environments other than tropical forests, such as jaguars, panthers or black panthers, snow leopards, and cougars. 1fiery leopard's natural attacks deal 1 fire damage (in addition to the bonus damage dealt to flat-footed targets). This damage increases to 1d4 when the fiery leopard becomes a nimble or savage animal companion. Fiery Pelt ( Creatures that start their ...Immunities fire; Weaknesses cold 5. Flaming Attacks ( fire) The fiery leopard's natural attacks deal 1 fire damage (in addition to the bonus damage dealt to flat-footed targets). This damage increases to 1d4 when the fiery leopard becomes a nimble or savage animal companion. Fiery Pelt ( fire) Creatures that start their turn grappled by the ...Anyone attempting to grapple the fiery leopard takes 1d4 fire damage for each attempt. Burning Glow The fiery leopard sheds dim light in a 10-foot radius which gives it a –2 circumstance penalty on Stealth checks made at night or in a dark environment.

Bloodsense A blood hag can sense the presence of blood and creatures with blood. She can tell the difference between spilled blood and the blood within a living creature. Coven A blood hag adds death ward, fiery body, and nightmare to her coven's spells. Borrowed Skin A blood hag wears a covering of skin stolen from a humanoid creature she has ...A head that is not completely severed returns to full Hit Points at the end of any creature’s turn. A hydra can regrow a severed head using Hydra Regeneration. A creature can prevent this regrowth by dealing acid or fire damage to the stump, cauterizing it. Single-target acid or fire effects need to be targeted at a specific stump, but ...fiery leopard's natural attacks deal 1 fire damage (in addition to the bonus damage dealt to flat-footed targets). This damage increases to 1d4 when the fiery leopard becomes a nimble or savage animal companion. Fiery Pelt ( Creatures that start their ...Aura of Smoke 10 feet. Every creature within the aura is concealed; smoldering leopards can see through this concealment. Speed 30 feet, climb 20 feet. Melee [one-action] jaws …This damage increases to 1d4 when the fiery leopard becomes a nimble or savage animal companion. Fiery Pelt ( fire ) Creatures that start their turn grappled by the fiery leopard take 1d4 fire damage. Anyone attempting to grapple the fiery leopard takes 1d4 fire damage for each attempt. Burning Glow The fiery leopard sheds dim light in a 10 ...Anyone attempting to grapple the fiery leopard takes 1d4 fire damage for each attempt. Burning Glow The fiery leopard sheds dim light in a 10-foot radius which gives it a –2 circumstance penalty on Stealth checks made at night or in a dark environment.fiery leopard's natural attacks deal 1 fire damage (in addition to the bonus damage dealt to flat-footed targets). This damage increases to 1d4 when the fiery leopard becomes a nimble or savage animal companion. Fiery Pelt ( Creatures that start their ...

Source PRPG Core Rulebook pg. 169. To determine a character’s height, roll the modifier dice indicated on Table 7–3 and add the result, in inches, to the base height for your character’s race and gender. To determine a character’s weight, multiply the result of the modifier dice by the weight multiplier and add the result to the base ... This damage increases to 1d4 when the fiery leopard becomes a nimble or savage animal companion. Fiery Pelt ( fire ) Creatures that start their turn grappled by the fiery leopard take 1d4 fire damage. Anyone attempting to grapple the fiery leopard takes 1d4 fire damage for each attempt. Burning Glow The fiery leopard sheds dim light in a 10 ...fiery leopard's natural attacks deal 1 fire damage (in addition to the bonus damage dealt to flat-footed targets). This damage increases to 1d4 when the fiery leopard becomes a nimble or savage animal companion. Fiery Pelt ( Creatures that start their ...Leopards are among the smallest of the big cats, yet they are still dangerous creatures to tangle with. Leopard statistics can also be used for black panthers, white-spotted snow …Anyone attempting to grapple the fiery leopard takes 1d4 fire damage for each attempt. Burning Glow The fiery leopard sheds dim light in a 10-foot radius which gives it a –2 circumstance penalty on Stealth checks made at night or in a dark environment.The Fall of Plaguestone is the first standalone adventure for Pathfinder Second Edition, designed for 1st-level characters. It tells the story of how a group of strangers band together to form a group of adventurers while saving the town of Etran's Folly from a terrifying fate, serving as a perfect introduction to a new Pathfinder campaign ...

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Sep 15, 2022 · Leopards are large, spotted cats roughly four feet in length, with golden sides, backs and heads, and white undersides. Numerous similar creatures are found in Golarion, including some adapted for environments other than tropical forests, such as jaguars, panthers or black panthers, snow leopards, and cougars. 1 fiery leopard's natural attacks deal 1 fire damage (in addition to the bonus damage dealt to flat-footed targets). This damage increases to 1d4 when the fiery leopard becomes a nimble or savage animal companion. Fiery Pelt ( Creatures that start their ...Leopard Creature2 N Medium Animal Senses Perception +7; low-light vision, scent (imprecise) 30 feet Skills Acrobatics +8, Athletics +7, Stealth +8 (+11 in undergrowth) Str +3, Dex +4, Con +2, Int -4, Wis +1, Cha -2 AC 18; Fort +8, Ref +10, Will +5 HP 30 Speed 30 feet, climb 20 feet... Fiery? Elementary Grammar Of The Turkish Language|Frank Lawrence Hopkins ... 2e & Tabers 22e & Vallerand DG w CD 13e & Van Leeuwen Comp Hnbk 5e & Doenges NPG ...

Bard ... ChampionThe world of Golarion is absolutely chock-full of nasty beasties and awesome creatures to populate a Pathfinder adventure. Many of these are pulled straight from the Bestiaries, useful creature compendiums that are crucial reading for GMs and the lore-hungry. RELATED: Pathfinder 2e: The Deadliest Classes, Ranked But there are plenty …Animal Companions - Classes - Archives of Nethys: Pathfinder 2nd Edition Database ... BardHi folk! One of my players (lvl 4 Investigator with Beastmaser archetype) has asked me if there's some way he could give his animal companion a new attack, specifically a ranged one. I don't think he's looking for power and as I've already homebrewed the animal companion (cinder rat from the beginner box -> stated more or less like the fiery leopard ) I'm willing to just let him spend some ... Cast [two-actions] somatic, verbal. Range 60 feet; Targets 1 creature. A blazing band of fire arcs through the air. Make a spell attack roll. The ray deals 2d6 fire damage. Critical …fiery leopard's natural attacks deal 1 fire damage (in addition to the bonus damage dealt to flat-footed targets). This damage increases to 1d4 when the fiery leopard becomes a nimble or savage animal companion. Fiery Pelt ( Creatures that start their ...Title: Pathfinder – The Fall of Plaguestone Publisher: Paizo Inc. Author: Jason Bulmahn Illustrators: Setiawan Lie, Miguel Regodón Harkness, Hai Hoang, William Liu, Firat Solhan, and Vicky Yarova Year: 2019. Genre: Pathfinder 2E roleplaying adventure Pages: 63 pages MSRP: $22.99 softcover or 15.99 PDF. Designed for Pathfinder’s second …fiery leopard's natural attacks deal 1 fire damage (in addition to the bonus damage dealt to flat-footed targets). This damage increases to 1d4 when the fiery leopard becomes a nimble or savage animal companion. Fiery Pelt ( Creatures that start their ...Blazing Blade H R S: A scimitar-shaped beam of fiery light springs from your free hand. Blistering Invective H: Light a creature on fire with the sheer viciousness of your words. Blood Duplicate S U: This spell deals you 1 piercing damage as you shape a magical duplicate of the target from your blood; you can't cast this spell if you don't have ... fiery leopard's natural attacks deal 1 fire damage (in addition to the bonus damage dealt to flat-footed targets). This damage increases to 1d4 when the fiery leopard becomes a nimble or savage animal companion. Fiery Pelt ( Creatures that start their ...fiery leopard's natural attacks deal 1 fire damage (in addition to the bonus damage dealt to flat-footed targets). This damage increases to 1d4 when the fiery leopard becomes a nimble or savage animal companion. Fiery Pelt ( Creatures that start their ...

Duration 1 minute. You call upon primal energy to transform yourself into a Medium animal battle form. When you first cast this spell, choose ape, bear, bull, canine, cat, deer, frog, shark, or snake. You can decide the specific type of animal (such as lion or snow leopard for cat), but this has no effect on the form's Size or statistics.

fiery leopard's natural attacks deal 1 fire damage (in addition to the bonus damage dealt to flat-footed targets). This damage increases to 1d4 when the fiery leopard becomes a nimble or savage animal companion. Fiery Pelt ( Creatures that start their ...Flaming Attacks (fire) The fiery leopard's natural attacks deal 1 fire damage (in addition to the bonus damage dealt to flat-footed targets). This damage ...fiery leopard's natural attacks deal 1 fire damage (in addition to the bonus damage dealt to flat-footed targets). This damage increases to 1d4 when the fiery leopard becomes a nimble or savage animal companion. Fiery Pelt ( Creatures that start their ...fiery leopard's natural attacks deal 1 fire damage (in addition to the bonus damage dealt to flat-footed targets). This damage increases to 1d4 when the fiery leopard becomes a nimble or savage animal companion. Fiery Pelt ( Creatures that start their ...You can cast produce flame as an innate spell; the casting is reduced from 2 actions to 1. In fire form, you have a fly Speed of 40 feet and don't need to breathe. Heightened (9th) Creatures touching you take 4d6 fire damage instead of 3d6, your unarmed attacks deal 2d4 additional fire damage, and you have a fly Speed of 60 feet. You become ...Anyone attempting to grapple the fiery leopard takes 1d4 fire damage for each attempt. Burning Glow The fiery leopard sheds dim light in a 10-foot radius which gives it a –2 circumstance penalty on Stealth checks made at night or in a dark environment.Pathfinder monks aren't weak! I try to demonstrate the incredible diversity and power of Pathfinder 2e monks in this combat demonstration! We have a drunken master, crane monk, weapon monk, ki master, and zen archer. (Part 2 …Anyone attempting to grapple the fiery leopard takes 1d4 fire damage for each attempt. Burning Glow The fiery leopard sheds dim light in a 10-foot radius which gives it a –2 circumstance penalty on Stealth checks made at night or in a dark environment. Fiery Leopard. Unique. Source The Fall of Plaguestone pg. 57. Base Animal Companion Cat. Immunities fire; Weaknesses cold 5. Flaming Attacks ( fire) The fiery leopard's natural attacks deal 1 fire damage (in addition to the bonus damage dealt to flat-footed targets). Anyone attempting to grapple the fiery leopard takes 1d4 fire damage for each attempt. Burning Glow The fiery leopard sheds dim light in a 10-foot radius which gives it a –2 circumstance penalty on Stealth checks made at night or in a dark environment.

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Leopard Creature2 N Medium Animal Senses Perception +7; low-light vision, scent (imprecise) 30 feet Skills Acrobatics +8, Athletics +7, Stealth +8 (+11 in undergrowth) Str +3, Dex +4, Con +2, Int -4, Wis +1, Cha -2 AC 18; Fort +8, Ref +10, Will +5 HP 30 Speed 30 feet, climb 20 feetfiery leopard's natural attacks deal 1 fire damage (in addition to the bonus damage dealt to flat-footed targets). This damage increases to 1d4 when the fiery leopard becomes a nimble or savage animal companion. Fiery Pelt ( Creatures that start their ...With wildfire and fire lung, a flame order druid can lean into battlefield control options that effect sight and movement. Some decent level 1 options are Noxious Vapors, scatter scree, and tanglefoot. This post is labelled with the Advice flair, which means extra special attention is called to the Be Kind and Respectful rule. If this is a ...fiery leopard's natural attacks deal 1 fire damage (in addition to the bonus damage dealt to flat-footed targets). This damage increases to 1d4 when the fiery leopard becomes a nimble or savage animal companion. Fiery Pelt ( Creatures that start their ...fiery leopard's natural attacks deal 1 fire damage (in addition to the bonus damage dealt to flat-footed targets). This damage increases to 1d4 when the fiery leopard becomes a nimble or savage animal companion. Fiery Pelt ( Creatures that start their ...Lastly, to address a common question we've had recently surrounding the recently announced Pathfinder Remaster project: we will be maintaining both the original pre-Remaster versions of the rules alongside the new Remastered versions on the Archives. No matter which version you wish to play, the Archives of Nethys will support you.Leopards are among the smallest of the big cats, yet they are still dangerous creatures to tangle with. Leopard statistics can also be used for black panthers, white-spotted snow leopards, or tawny-coated cougars.fiery leopard's natural attacks deal 1 fire damage (in addition to the bonus damage dealt to flat-footed targets). This damage increases to 1d4 when the fiery leopard becomes a nimble or savage animal companion. Fiery Pelt ( Creatures that start their ... ….

fiery leopard's natural attacks deal 1 fire damage (in addition to the bonus damage dealt to flat-footed targets). This damage increases to 1d4 when the fiery leopard becomes a nimble or savage animal companion. Fiery Pelt ( Creatures that start their ...Anyone attempting to grapple the fiery leopard takes 1d4 fire damage for each attempt. Burning Glow The fiery leopard sheds dim light in a 10-foot radius which gives it a –2 circumstance penalty on Stealth checks made at night or in a dark environment. I've already seen it in practice during a local/remote game what with the lockdown still impacting stores where at one game two players had the Fiery Leopard, and at another one with 6 players a whopping three Fiery Leopards were being used, it srikes me as a bit odd. More an issue with the use of the tag, imo.Duration 1 minute. You call upon primal energy to transform yourself into a Medium animal battle form. When you first cast this spell, choose ape, bear, bull, canine, cat, deer, frog, shark, or snake. You can decide the specific type of animal (such as lion or snow leopard for cat), but this has no effect on the form's Size or statistics.We are currently playing Fall of Plaguestone and we encountered the fiery leopard, which has been with the party with some time. Now one of the players wants to acquire it as an animal ... I try to demonstrate the incredible diversity and power of Pathfinder 2e monks in this combat demonstration! We have a drunken master, crane monk, weapon ...Anyone attempting to grapple the fiery leopard takes 1d4 fire damage for each attempt. Burning Glow The fiery leopard sheds dim light in a 10-foot radius which gives it a –2 circumstance penalty on Stealth checks made at night or in a dark environment.Immunities fire; Weaknesses cold 5. Flaming Attacks ( fire) The fiery leopard's natural attacks deal 1 fire damage (in addition to the bonus damage dealt to flat-footed targets). This damage increases to 1d4 when the fiery leopard becomes a nimble or savage animal companion. Fiery Pelt ( fire) Creatures that start their turn grappled by the ...Anyone attempting to grapple the fiery leopard takes 1d4 fire damage for each attempt. Burning Glow The fiery leopard sheds dim light in a 10-foot radius which gives it a –2 circumstance penalty on Stealth checks made at night or in a dark environment. fiery leopard's natural attacks deal 1 fire damage (in addition to the bonus damage dealt to flat-footed targets). This damage increases to 1d4 when the fiery leopard becomes a nimble or savage animal companion. Fiery Pelt ( Creatures that start their ... Fiery leopard pathfinder 2e, Blazing Blade H R S: A scimitar-shaped beam of fiery light springs from your free hand. Blistering Invective H: Light a creature on fire with the sheer viciousness of your words. Blood Duplicate S U: This spell deals you 1 piercing damage as you shape a magical duplicate of the target from your blood; you can't cast this spell if you don't have ..., fiery leopard's natural attacks deal 1 fire damage (in addition to the bonus damage dealt to flat-footed targets). This damage increases to 1d4 when the fiery leopard becomes a nimble or savage animal companion. Fiery Pelt ( Creatures that start their ..., Traditions divine, occult, primal. Spell List elemental. Cast [two-actions] somatic, verbal. Range 120 feet; Area 10-foot burst. Duration 5 minutes. All creatures in the area when …, fiery leopard's natural attacks deal 1 fire damage (in addition to the bonus damage dealt to flat-footed targets). This damage increases to 1d4 when the fiery leopard becomes a nimble or savage animal companion. Fiery Pelt ( Creatures that start their ..., Feb 21, 2023 · Fiery body and Corrosive body both have damage buffs of +1 die. Fiery body adds flying speed and removes need for breathing. Flying is always good. Breathing is situational, though a character that has access to level 7 spells can likely conjure such buffs anyway. , fiery leopard's natural attacks deal 1 fire damage (in addition to the bonus damage dealt to flat-footed targets). This damage increases to 1d4 when the fiery leopard becomes a nimble or savage animal companion. Fiery Pelt ( Creatures that start their ..., ... pathfinder transmission removal, Talsperre zeulenroda strandbad, Faire ... Leopard print mankini, Janine nails wilson nc, Vamer, Morad alamdar 10 ep 1, Scout ..., Anyone attempting to grapple the fiery leopard takes 1d4 fire damage for each attempt. Burning Glow The fiery leopard sheds dim light in a 10-foot radius which gives it a –2 circumstance penalty on Stealth checks made at night or in a dark environment., fiery leopard's natural attacks deal 1 fire damage (in addition to the bonus damage dealt to flat-footed targets). This damage increases to 1d4 when the fiery leopard becomes a nimble or savage animal companion. Fiery Pelt ( Creatures that start their ..., Anyone attempting to grapple the fiery leopard takes 1d4 fire damage for each attempt. Burning Glow The fiery leopard sheds dim light in a 10-foot radius which gives it a –2 circumstance penalty on Stealth checks made at night or in a dark environment. , A creature in an area that the cu sith can’t easily reach—such as a hidden burrow or enclosed building—increases the degree of success of its saving throw against Dooming Bark by one step.Worry Prey [one-action] ( attack) Requirements The cu sith has a Large or smaller creature grabbed in its jaws; Effect The cu sith viciously shakes its ... , Traditions divine, occult, primal. Spell List elemental. Cast [two-actions] somatic, verbal. Range 120 feet; Area 10-foot burst. Duration 5 minutes. All creatures in the area when …, Anyone attempting to grapple the fiery leopard takes 1d4 fire damage for each attempt. Burning Glow The fiery leopard sheds dim light in a 10-foot radius which gives it a –2 circumstance penalty on Stealth checks made at night or in a dark environment. , Spell 7. You become living flame, giving you fire immunity, resistance 10 to precision damage, and weakness 5 to cold and to water. Any creature that touches you or damages you with an unarmed attack or non-reach melee weapon takes 3d6 fire damage. Your unarmed attacks deal 1d4 additional fire damage, and your fire spells deal one additional ..., Anyone attempting to grapple the fiery leopard takes 1d4 fire damage for each attempt. Burning Glow The fiery leopard sheds dim light in a 10-foot radius which gives it a –2 circumstance penalty on Stealth checks made at night or in a dark environment., The Fall of Plaguestone is the first standalone adventure for Pathfinder Second Edition, designed for 1st-level characters. It tells the story of how a group of strangers band together to form a group of adventurers while saving the town of Etran's Folly from a terrifying fate, serving as a perfect introduction to a new Pathfinder campaign! ”, This damage increases to 1d4 when the fiery leopard becomes a nimble or savage animal companion. Fiery Pelt ( fire ) Creatures that start their turn grappled by the fiery leopard take 1d4 fire damage. Anyone attempting to grapple the fiery leopard takes 1d4 fire damage for each attempt. Burning Glow The fiery leopard sheds dim light in a 10 ..., The Fall of Plaguestone, a Pathfinder Adventure by Jason Bulmahn, was released on August 1, 2019. It is the first product in the Pathfinder Adventure line, supporting Pathfinder Second Edition . A Troubled Town A group of new adventurers traveling through the village of Etran's Folly —also known as Plaguestone—must come together to solve ..., Crypt of the Everflame is a dungeon adventure for 1st-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world's oldest RPG. The adventure map uses the same layout as the 2009 edition of Paizo's Flip-Mat: Dungeon. This adventure is set in the forested land of Nirmathas in the Pathfinder ..., fiery leopard's natural attacks deal 1 fire damage (in addition to the bonus damage dealt to flat-footed targets). This damage increases to 1d4 when the fiery leopard becomes a nimble or savage animal companion. Fiery Pelt ( Creatures that start their ..., With wildfire and fire lung, a flame order druid can lean into battlefield control options that effect sight and movement. Some decent level 1 options are Noxious Vapors, scatter scree, and tanglefoot. This post is labelled with the Advice flair, which means extra special attention is called to the Be Kind and Respectful rule. If this is a ..., Anyone attempting to grapple the fiery leopard takes 1d4 fire damage for each attempt. Burning Glow The fiery leopard sheds dim light in a 10-foot radius which gives it a –2 circumstance penalty on Stealth checks made at night or in a dark environment. , Anyone attempting to grapple the fiery leopard takes 1d4 fire damage for each attempt. Burning Glow The fiery leopard sheds dim light in a 10-foot radius which gives it a –2 circumstance penalty on Stealth checks made at night or in a dark environment., Anyone attempting to grapple the fiery leopard takes 1d4 fire damage for each attempt. Burning Glow The fiery leopard sheds dim light in a 10-foot radius which gives it a –2 circumstance penalty on Stealth checks made at night or in a dark environment., Anyone attempting to grapple the fiery leopard takes 1d4 fire damage for each attempt. Burning Glow The fiery leopard sheds dim light in a 10-foot radius which gives it a –2 circumstance penalty on Stealth checks made at night or in a dark environment., fiery leopard's natural attacks deal 1 fire damage (in addition to the bonus damage dealt to flat-footed targets). This damage increases to 1d4 when the fiery leopard becomes a nimble or savage animal companion. Fiery Pelt ( Creatures that start their ..., Your companion is a big cat, such as a leopard or tiger. Size Small Melee [one-action] jaws , Damage 1d6 piercing Melee [one-action] claw (agile, finesse), Damage 1d4 slashing Str +2, Dex +3, Con +1, Int-4, Wis +2, Cha +0 Hit Points 4 Skill Stealth Senses low-light vision, scent (imprecise, 30 feet) Speed 35 feet, This damage increases to 1d4 when the fiery leopard becomes a nimble or savage animal companion. Fiery Pelt ( fire ) Creatures that start their turn grappled by the fiery leopard take 1d4 fire damage. Anyone attempting to grapple the fiery leopard takes 1d4 fire damage for each attempt. Burning Glow The fiery leopard sheds dim light in a 10 ..., This damage increases to 1d4 when the fiery leopard becomes a nimble or savage animal companion. Fiery Pelt ( fire ) Creatures that start their turn grappled by the fiery leopard take 1d4 fire damage. Anyone attempting to grapple the fiery leopard takes 1d4 fire damage for each attempt. Burning Glow The fiery leopard sheds dim light in a 10 ..., fiery leopard's natural attacks deal 1 fire damage (in addition to the bonus damage dealt to flat-footed targets). This damage increases to 1d4 when the fiery leopard becomes a nimble or savage animal companion. Fiery Pelt ( Creatures that start their ..., Speed 30 feet, climb 20 feet Melee [one-action] jaws + 14 [] (), Damage 1d10 +2 +3 piercing plus 1d4 fire and Grab Melee [one-action] claw + 14 [] (agile, finesse), Damage 1d6 +2 +3 slashing plus 1d4 fire Pounce [one-action] The smoldering leopard Strides and makes a Strike at the end of that movement. If the leopard began this action hidden, it remains hidden until after making this ability's ..., ... Leopard Model. 4, Elephant-Elephant Fruit. 5, Dino-Dino Fruit, Allosaurus Model. 6 ... Fiery Talons: (Action) Melee Weapon Attack: PB+Str/Dex to hit, reach 1,5m ..., Anyone attempting to grapple the fiery leopard takes 1d4 fire damage for each attempt. Burning Glow The fiery leopard sheds dim light in a 10-foot radius which gives it a –2 circumstance penalty on Stealth checks made at night or in a dark environment.